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So what exactly is an environmental narrative game? At its root, it's a 3D graphical adventure game which places an unusually heavy emphasis on narrative and exploring a physical space, while de-emphasizing conventional game mechanics and challenges. note The term "walking simulator" has also been used to describe games like DayZ, but that's not the genre we're discussing here. Detractors of the genre sometimes dismissively refer to these games as "walking simulators", although that term has since come to be used as a neutral descriptor of the genre by many critics, developers and fans. Games in the genre have also variously been referred to as "interactive fiction games" (not to be confused with text adventures or Visual Novels), "interactive stories", "story exploration games" and "first-person experiences", among other labels. Realizing that adventure games in the past had tended to emphasize storytelling and art direction over gameplay, developers in this genre followed that principle to its Logical Extreme and removed virtually all gameplay and interactivity from their games in order to focus the player's attention on the story, visuals and experience. The late 2000s and early 2010s saw the emergence of a new sub-genre in adventure games, the so-called "environmental narrative game" genre (or ENG for short). Jimquisition's description of the genre









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